Item Availability, Month Seven

Henchmen:

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L1:
Gurnoth the Foolish
7
3
15
12
12
7
Cleric 1
Proficiencies: Prophecy, Healing.
4 HP, AL L.
Quirk: dumb as a rock

L2:
Larren of the Lute
6
7
13
9
9
16
Bard 2
Proficiencies: Magical Music, Seduction
7 HP, AL L.
Quirk: squeamish

L0s:

Burstad the Trapper
9
12
12
8
14
9
Navigation, Lip Reading, Trapping, Theology
3 HP, AL N
Quirk: Wears poorly-tanned coonskin cap. It smells bad.

Varghild the Constable
14
11
15
7
6
12
Leadership, Lip Reading, Military Strategy, Profession (Constable)
3 HP, AL C
Quirk: Cultist; constable is just his day job

Unson the Former Mercenary Sergeant
8
9
9
11
14
13
Navigation, Animal Training, Manual of Arms, Siege Engineering
3 HP, AL L
Quirk: Survivor of massacre / PTSD

Coldo the Engineer
11
9
11
9
9
8
Siege Engineering, Military Strategy, Tracking, Labor
3 HP, AL N
Quirk: Member of Unson’s former unit, survivor of massacre

Gyrdred the Geologist
10
9
12
8
8
7
Caving, Knowledge (Geology), Healing, Mimicry
1 HP, AL N
Quirk: Bad teeth


Items

Military oil: 5/5
Holy water: 1/1
Antivenom: 0
Resurrection: 1 / day
4th level divine spells: 1/day
Cottage: 0
Townhouse: 0

Animals:
War dog: 0/1 → bought by Xenogenes
Hunting dog: 4/5 → 1 bought by Albanian
Camel: 1/1
Donkey: 5/5
Mule: 1/1 (I guess it’s because they’re not self-generating… ?)
Ox: 1/1
Heavy Draft Horse: 1/1
Heavy Warhorse: 0
Medium Draft Horse: 1/1
Medium Riding Horse: 0/1 → bought by Albanian (along with riding saddle/tack and saddlebags)
Medium Warhorse: 0
Light Riding Horse: 1/1
Light Warhorse: 0

Armor:
Leather: 1/1
Scale: 1/1
Ring: 1/1
Chain: 1/1
Banded: 1/1
Plate: 1/1
Shields: 5/5

Barding:
Leather: 1/1
Scale: 1/1
Chain: ?
Lamellar: ?
Plate: ?

Herbs:
Belladonna: 5/5
Birthwort: 5/5
Comfrey: 5/5
Wolfsbane: 5/5
Woundwort: 5/5

Item Availability, Month Seven

For a Few GP More jedavis