Opportunity Hireling Availability

Year 2, Month 6:
Mercenaries:
-———————-
Light Infantry: 27
Slingers: 7
Heavy Infantry: 10
Crossbowmen: 10
Bowmen: 16
Longbowmen: 4
Light Cavalry: 1
Mounted Crossbowmen (only available in Dwarven settlements): 0
Horse Archers: 0
Medium Cavalry: 8
Heavy Cavalry: 1
Cataphract Cavalry: 0
Wolf Riders (only available in Chaotic-aligned settlements): 3

Specialists:
-———————-
Alchemist: 1
Animal Trainer – Common: 3
Animal Trainer – Exotic: 1
Armorer: 4
Engineer: 1
Healer: 2
Healer – Physicker: 3
Healer – Chirugeon: 1
Mariner – Captain: 3
Mariner – Navigator: 4
Mariner – Sailor/Rower: 29
Ruffian – Carouser: 32
Ruffian – Footpad: 6
Ruffian – Reciter: 6
Ruffian – Spy: 0
Ruffian – Thug: 3
Sage: 1

Henchmen:
-———————-
Normal Men: 34
Level 1: 4
Level 2: 4
Level 3: 1
Level 4: 1

Year 2, Month 5:
All mercs hired by Tualla
Mercenaries:
-———————-
Light Infantry: 35
Slingers: 16
Heavy Infantry: 15
Crossbowmen: 14
Bowmen: 7
Longbowmen: 6
Light Cavalry: 1
Mounted Crossbowmen (only available in Dwarven settlements): 3
Horse Archers: 4
Medium Cavalry: 3
Heavy Cavalry: 5
Cataphract Cavalry: 2
Wolf Riders (only available in Chaotic-aligned settlements): 2

Specialists:
-———————-
Alchemist: 1
Animal Trainer – Common: 3
Animal Trainer – Exotic: 1
Armorer: 3
Engineer: 1
Healer: 3
Healer – Physicker: 1
Healer – Chirugeon: 1
Mariner – Captain: 1
Mariner – Navigator: 6
Mariner – Sailor/Rower: 24
Ruffian – Carouser: 31
Ruffian – Footpad: 4
Ruffian – Reciter: 7
Ruffian – Thug: 4
Sage: 1

Henchmen:
-———————-
Normal Men: 27
Level 1: 3
Level 2: 2
Level 3: 1
Level 4: 1

Previous months:
Mercenary and Hireling Availability, Year 2, Month 2 and 3

Opportunity Hireling Availability

For a Few GP More drewi